![]() Just give me a bigger gun and let me shoot more, that's all I need. Tactical Sense makes your special consumable item (usually a grenade) recover faster, Evasion increases the invincibility frames and cooldown of your dodge roll, Handling reduces bullet spray, and Aiming increases critical hit chance. But rather than the usual attributes like Strength, Constitution, or Intelligence, The Ascent funnels you towards different forms of gunplay. As you level up, you'll get character points which can increase various stats. In fact, the game's RPG elements seem to agree. When The Ascent leans into a more arcade-action direction with its encounters, it is a blast. The rumble feedback on a gamepad has just the right level of kick, the sound design makes each weapon feel powerful, and seeing a gunman get reduced to a pile of giblets is always a delight. When it comes to facing hordes of enemies, there is a lot to enjoy with the gunplay. This leads to a mad dash for power where you fight for your life against everyone trying to take what they can in the chaos, shifting alliances with different brokers and handlers, and hopefully win your freedom once the dust settles. However, due to multiple complications involving the malfunction of an AI that was handling the company's finances – yes even in the far future we are somehow still slaves to The Algorithm – The Ascent Group goes bankrupt. Your custom-made character is an indent, literally shortened from “indentured servant” to the whims of a megacorporation known as The Ascent Group, and are tasked with doing grunt work for them. Just Another JobĪs mentioned before, The Ascent is an all too familiar vision of the far future full of vast economic inequality and completely rampant corporate capitalism. Alright, now to find out what's really in the soft drinks around here. ![]() Which is a good thing since that exact same presentation helps gloss over some middling issues. But there are some novel twists to its presentation, much more fantastical sci-fi trappings while still maintaining its grungy aesthetic, that help it stand out from the pack. It wears the trappings of a neon-drenched cyberpunk future and its gameplay is a mix of an action RPG and a twin-stick shooter. Check out the GeForce RTX 3080 on Amazon here.The Ascent doesn't seem like much first blush. The Ascent looks best with ray-tracing enabled. However, this means that Game Pass subscribers won't be stuck with a feature-incomplete version of The Ascent. It isn't clear when the patch is set to arrive. Thankfully, days after the issue was spotted, developer Neon Giant stated that it was aware of it and was working to patch the Game Pass version so that DLSS and ray-tracing work properly. As a UWP app, The Ascent on Xbox Game Pass has a locked-down file structure, meaning that it isn't even possible to enable DLSS by copying over a DLL file from another game. Unfortunately, the game's Xbox Game Pass version shipped with broken support, both for ray-tracing and DLSS - users needed to turn these off or run the game under DirectX 11 for reasonable performance. The Steam version of the game features extensive ray-tracing options, alongside NVIDIA's DLSS upscaling. The Ascent's neon-drenched setting is ideal for enabling ray-traced effects like reflections. The game's visuals were a particular highlight, a late-gen showcase for Unreal Engine 4. Neon Giant's cyberpunk shooter, The Ascent, released recently to very positive reviews.
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