And of course it lessens the amount of other tactically strong spells, since you only can maintain one concentration spell.īut if you like the versatility, pick a druid. You can easily see why it’s good balance-wise (and make it easier for PCs to actually get out of a tough situation): If you can disrupt the caster’s concentration, you’ll get rid of his servant(s). 14th for 30 temporary hit point per conjured creature, 10th to counter a sad but balance-wise good flaw of the conjure-spells: Concentration. The critter tactic is especially good for a conjuration wizard at 10th and 14th level. But some of the more powerful ones brings cool abilities. Especially if you summon a bunch of low CR critters, since more attacks are almost always more useful than anything else and the AC of the enemies isn’t sky-reaching. While the more powerful spells only conjure a single being (up to CR 6), the lesser ones calls creatures up to 2 CR (1 CR 2, 2 CR 1, 4 CR 1/2 or 8 CR 1/4), every time the conjured creatures comes into play, they get their own initiative, can do what they might do align- or physical-wise and hear to verbal commands (no action). Now in 5e it’s conjuring instead of summoning, the spells are more diverse and open for all creatures of the specific type at a certain power level (measured by its CR). In 4e summoning was kinda boring, since you couldn’t change the summoned creature after deciding on your power. Sometimes a choice is broken, like a lantern archon. In 3e the problem was, that there were definitely good choices and bad choices at each level, so you tend to call always the same. In 4e summoning spells/powers came with common rules and special actions, often using yours, etc. In 3e there was the family of summon monster/nature’s ally from I to IX and a big list for both spell groups, which told you what kind of creature you can summon through the spell levels. And since I always talk too much, I ended up with the conjuring spells (Conjure Animals/Celestial/Elemental/Fey/Minor Elementals/Woodland Beings). So I thought: Just pick a single spell, etc. I have a non-D&D RPG-evening, so I can’t really talk too lengthy about something.
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